

Currently, all players who shoot a Zed even once will be rewarded with full XP gain for that Zed. Medic getting XP for each 20 HP restored.Įach Zed rewards the player with a different amount of XP. Support getting XP for each 510 door HP welded. This chart below shows how much XP you get on top of the base XP reward for killing a particular Zed: Perk / Difficultyīerserker getting XP within 2 meters of teammate. When you do perk-specific actions, you gain extra XP. Note: XP is not cumulative, so after you have gained 2640 XP to get to Level 1, you then need to gain 2917 XP to get to level 2, not 277. You gain XP in the perk associated with the weapon you are using, not with what class you currently are. XP Required Per Level and Per Zedīelow is a list of XP required for each level, regardless of class. In fact, the fastest way to level up any perk is to simply focus on using perk weapons to kill Zeds. weld the door, unweld the door, weld the door, unweld the door) and the scarcity of enemies we needed to kill a certain number of (e.g. This is a huge relief for those of us unimpressed with the necessity of doing stupid things (e.g. healing), but it is not a requirement in order to level up. In KF2, this process has been streamlined so that you receive XP from doing class-related things (e.g. These were mostly an annoyance, silliness done in between waves when you were just waiting for the seconds to tick down and the next wave to start. door-welding, amount of healing done, etc.). To level up your perk in a particular class in KF, you had to use one of the class's corresponding weapons to do a certain amount of cumulative damage against enemy Zeds - and there would also be an additional requirement per class that you would also need to farm (e.g.
#Killing floor 2 prestige support how to
(see Class Guide: How to Play Berserker, Commando, Medic, Support for a look at the different perk rewards) Each time you gain a level, your stats are increased by a small percentage, and after each 5-level increment, you choose between two different level perks. Each class currently has 25 levels while in Early Access.
